v1.1 and upwards
Currently audio should be saved as aif / wav 16bit 44.1khzEarlier versions, supported wav only.
v1.1 and upwards
Audio is loaded into DiddyDJ by Using an Ftp Client such as FileZilla ,CyberDuck,Transmit or Windows Explorer.
DiddyDJ contains an Ftp Server, you can upload and download tracks to/from.
Walkthrough and Screenshots here. ( Formatted for iphone)
I hope that with a future iPhone update, it will be possible to access the iTunes library.
V1.0 and older.
Audio is loaded into DiddyDJ by making a webpage that has links to the audio that you wish to transfer.
On OSX the easiest way to do this is to turn on WebSharing in the System Preferences Sharing Pane, then drop
the files into the Sites folder of your home directory. You will also need to remove any index.html files that are in there.
You can see that the web page is generated properly by browsing to http://yourmacname.local/~yourusername/yourloopsfolder
Eg for myself...
I have made a folder in /Users/Diddy/Sites/ called Loops and then I drop my wav files into this folder.
To access the loops from the iphone I connect via Wifi to my network and point DiddyDJ at http://diddysmac.local/~diddy/loops
on the Add Loops page.
v1.1 upwards
Yes, you can play songs of any length, so long as you have enough storage for them.
v1.0
Yes, but they must fit into 30M of memory or you will get a warning message when you try to transfer them to your iPhone:iPod